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You could try and force the mt setting with —mt-set this can fix these problems sometimes.
Try 24 as it is the highest mt value used.

Apart from that maybe an older rar version might help just remove the newer ones from the rar directory or even better only have one version in the directory.

by FooBar (guest), 18 May 2020 15:41

Trying to reconstruct Grim.Fandango.Remastered.Update.v1.2.2-CODEX using pyReScene-0.7-w32 and srrGUI v1.2.1. The process completes successfully but always the file has wrong CRC. I have checked all the files with srrDB and the CRC is a match. Any ideas ??

srrGUI: srr.exe "D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\Grim.Fandango.Remastered.Update.v1.2.2-CODEX.srr" -ypri "D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX" -o "D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2" -z D:\Games\pyReScene-0.7-w32\UnRAR\ -t D:\Games\pyReScene-0.7-w32\TempsrrGUI: Process running, please wait…

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-6s0sm5d7\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\codex.ini

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-gwrrn3e_\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api.cdx

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-1fjxc9_2\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api.dll

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-qg8opzz8\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api64.cdx

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-oy_ndbvn\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api64.dll

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-27dgz_nk\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\Update\patchnotes.txt

Creating archive D:\Games\pyReScene-0.7-w32\Temp\SRR-dwxy1_vs\pyReScene_compressed.rar

Adding D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\Update\setup.exe
SRR file created with pyReScene Auto 0.5.
Re-creating stored file: codex.nfo
Re-creating stored file: codex-grim.fandango.remastered.upd.1.2.2.sfv
Re-creating RAR file: codex-grim.fandango.remastered.upd.1.2.2.rar
Trying to rebuild compressed file CODEX\codex.ini.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt3 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-6s0sm5d7\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\codex.ini
Compressing codex.ini…
Trying to rebuild compressed file CODEX\steam_api.cdx.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt24 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-gwrrn3e_\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api.cdx
Compressing steam_api.cdx…
Trying to rebuild compressed file CODEX\steam_api.dll.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt5 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-1fjxc9_2\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api.dll
Compressing steam_api.dll…
Trying to rebuild compressed file CODEX\steam_api64.cdx.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt24 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-qg8opzz8\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api64.cdx
Compressing steam_api64.cdx…
Trying to rebuild compressed file CODEX\steam_api64.dll.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt13 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-oy_ndbvn\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\CODEX\steam_api64.dll
Compressing steam_api64.dll…
Trying to rebuild compressed file Update\patchnotes.txt.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt1 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-27dgz_nk\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\Update\patchnotes.txt
Compressing patchnotes.txt…
Trying to rebuild compressed file Update\setup.exe.
Grabbing large enough data piece size for testing.
Trying 2015-02-15 5.21.
Good RAR version detected: 2015-02-15 5.21
D:\Games\pyReScene-0.7-w32\UnRAR\2015-02-15_rar521.exe a -m1 -mdA -s- -ds -mt20 -vn -o+ -ep -idcd D:\Games\pyReScene-0.7-w32\Temp\SRR-dwxy1_vs\pyReScene_compressed.rar D:\Games\_New folder\Grim.Fandango.Remastered-CODEX\New folder\codex-grim.fandango.remastered.upd.1.2.2\Grim.Fandango.Remastered.Update.v1.2.2-CODEX\Update\setup.exe
Compressing setup.exe…


srrGUI: Process completed. srr.exe exit code = 0


Reconstructing Grim.Fandango.Remastered.Update.v1.2.2-CODEX by Stavros (guest), 02 May 2020 00:45

When trying to reconstruct Wargame.Red.Dragon-CODEX, I found that having:

1996-09-02_rar200.exe
1997-03-12_rar201.exe
1997-09-16_rar202.exe

…in the RAR directory caused srrGUI to bug out and fail to progress to trying later versions. Those RAR executables would still be running in Task Manager even after srrGUI errored out. Even though the srrGUI log said it tried an entire list of 2.x versions before erroring out, it doesn't actually try them.

Removing those RAR executables allowed srrGUI to proceed normally.

This is my cmd lines:

I:\Steam\Bayonetta.Update.1-CODEX>srr Bayonetta.Update.1-CODEX.srr -l
Creating Application:
pyReScene Auto 0.6

SRR for compressed RARs.

Stored files:
5,119 codex.nfo
78 codex-bayonetta.update.1.sfv

RAR files:
codex-bayonetta.update.1.rar 181FEC43 5000000
codex-bayonetta.update.1.r00 DA8965BE 3920039

Archived files:
Update\patchnotes.txt 40D78BF5 936
Update\setup-1.bin 8A95E696 6227732
Update\Setup.exe 48713ED9 3715470
CODEX\steam_api.cdx 87537F4D 213072
CODEX\steam_api.dll DC26BFD1 256288
CODEX\steam_emu.ini BE220CD1 1607
Update 00000000 0
CODEX 00000000 0

I:\Steam\Bayonetta.Update.1-CODEX>srr Bayonetta.Update.1-CODEX.srr -o srr Bayone
tta.Update.1-CODEX -p
Usage: srr [input file list] [options]
To create a ReScene file (.srr), use the .sfv file(s) accompanied with the archi
ves or pick the first .rar file(s).
All files referenced by the .sfv must be in the same folder as the .sfv file.
ex: srr simpleFileVerification.sfv -s file.nfo
srr CD1/cd1.sfv CD2/cd2.sfv -s *.nfo -s other.file -d -p
To reconstruct a release, use the SRR file created from the release.
ex: srr file.srr

Options:
—version show program's version number and exit
-h, —help show this help message and exit
-y, —always-yes assume Y(es) for all prompts
-n, —always-no assume N(o) for all prompts
-v enable verbose (technical) creation

Display options:
-l, —list list SRR file contents
-e, —details list detailed SRR file info
-q, —verify verify extracted RAR contents

Creation options:
-c, —compressed allow SRR creation for compressed RAR files
-p, —paths Store file names with paths (relative to the input
base directory) Use this switch to recreate the paths.
-d Use parent directory name as basis for generated .srr
file name. Also extracts to directory named after .srr
file when used together with -x.
-o DIRECTORY <path>: Specify output file or directory path.
-i DIRECTORY <path>: Specify input base directory.
—no-isdb do not attempt to store ISDb hashes (not recommended)

Reconstruction options:
-r attempt to auto-locate renamed files (must have the
same extension)
-f, —fake-file fills RAR with fake data when the archived file isn't
found (e.g. no extras) this option implies —no-
autocrc
-m VOLUME, —volume=VOLUME
Specify a single RAR volume to reconstruct. Provide
the extension or file name. End name with * to trigger
entire subset reconstruction.
-u, —no-autocrc disable automatic CRC checking during reconstruction
-H HINTS <oldname:newname list>: Specify alternate names for
extracted files. ex: srr example.srr -H
orginal.mkv:renamed.mkv;original.nfo:renamed.nfo
-z DIRECTORY, —rar-dir=DIRECTORY
Directory with preprocessed RAR executables created by
the preprardir.py script. This is necessary to
reconstruct compressed archives.
-t DIRECTORY, —temp-dir=DIRECTORY
Specify directory for temp files while reconstructing
compressed RARs.

Edit options:
-x, —extract extract SRR stored files only
-s FILES <file list>: Store additional files in the SRR
(wildcards supported)

Input file not found: Bayonetta.Update.1-CODEX

I:\Steam\Bayonetta.Update.1-CODEX>

Hello I am new member. I've read the tutorials and done step by step. But when I wrote this line "srr Bayonetta.Update.1-CODEX.srr -o srr Bayonetta.Update.1-CODEX -p", I received "Input file not found" Error. srr file is created by pyrescene auto 0.6 and I used the same version. What should I do? thanks and sorry for my bad English.

Input file not found (Error) by aj7596aj7596, 24 Apr 2020 09:42

You cannot.

On the main page of this wiki is a banner pointing this out:

Note: SRR files cannot be used to get the original content it used to encapsulate.
Srrdb.com only contains the meta data of warez releases, not the contents itself!

And explains it further.

Re: How to download on srrdb by GfyGfy, 05 Apr 2020 21:13
How to download on srrdb
Flo (guest) 29 Mar 2020 14:48
in discussion General discussion / ReScene » How to download on srrdb

Hello, I don't understand how to download on srrdb. can someone explain to me please ? Thanks in advance

How to download on srrdb by Flo (guest), 29 Mar 2020 14:48
NoMore (guest) 21 Feb 2020 12:53
in discussion General discussion / ReScene » Adding support for .zip and .diz files

Hi i think it's not supported because release doesn't have checksum file like sfv file.
so lots of release aren't supported like ebook (same package rar inside zip)

by NoMore (guest), 21 Feb 2020 12:53

To get rid of this error you can try using Python file exists methods to check that at least python sees the file exists or not. In other words, you can make sure that the user has indeed typed a correct path for a real existing file. If the user does not pass the full path to the file, the path is interpreted relatively to the current working directory. The current working directory usually is the directory in which you started the program.

moe (guest) 11 Feb 2020 17:32
in discussion General discussion / Other » is srrdb.com down ?

currently down

by moe (guest), 11 Feb 2020 17:32

Hello, I'm kinda new to contributing to srrDB but I totally love it. I am a data archivist and collect scene releases already, so I thought why not help out?

Anyway, I was adding some .srr files and noticed that pyReScene does not log .zip or .diz files.

For example, here's iSkysoft.iTransfer.v4.3.1.MacOSX.Cracked.MERRY.XMAS-ARN.

The .zip files in question are, what I would assume, from the original source.

Here's a directory listing:

-rw-r--r--@  1 readwrite  staff  5002265 Jan  6 20:18 aitra431.zip
-rw-r--r--@  1 readwrite  staff  5004180 Jan  6 20:18 aitra432.zip
-rw-r--r--@  1 readwrite  staff  5004180 Jan  6 20:18 aitra433.zip
-rw-r--r--@  1 readwrite  staff  5004180 Jan  6 20:18 aitra434.zip
-rw-r--r--@  1 readwrite  staff  5004180 Jan  6 20:18 aitra435.zip
-rw-r--r--@  1 readwrite  staff  1386897 Jan  6 20:18 aitra436.zip
-rw-r--r--@  1 readwrite  staff    12267 Jan  6 20:18 arn.nfo
-rw-r--r--@  1 readwrite  staff      692 Jan  6 20:18 file_id.diz

When uploading and also inspecting the .srr file I noticed the .zip files are not catalogued. Inside each zip is one part of the rar.

Here's a breakdown of aitra431.zip:

-rwxr-xr-x@  1 readwrite  staff  5000000 Dec 25  2017 aitra431.rar*
-rwxr-xr-x@  1 readwrite  staff    12267 Dec 25  2017 arn.nfo*
-rwxr-xr-x@  1 readwrite  staff      692 Dec 25  2017 file_id.diz*

and aitra432.zip:

-rwxr-xr-x@  1 readwrite  staff  5000000 Dec 25  2017 aitra431.r00*
-rwxr-xr-x@  1 readwrite  staff    12267 Dec 25  2017 arn.nfo*
-rwxr-xr-x@  1 readwrite  staff      692 Dec 25  2017 file_id.diz*

etc. etc. Extracting every zip will give you the rars you need to make up your main content.

And for the record the file_id.diz and arn.nfo you keep seeing are the same in every .zip and in the main dir. I have seen this several times in the past. Kinda strange, but ok.

In closing, if you could put .zip and .diz support on the pyReScene roadmap, if even possible, it would be truly appreciated!

Rescening without SRR
:-] (guest) 25 Dec 2019 13:16
in discussion General discussion / Other » Rescening without SRR

Hi,
I try to play with release not in DB.
I've NFO, SFV, few original RARs and full ISO (CRC32 is the same according to last RAR part)

I've tried to use rerar but it dosn't seems to work well with compression and produces wrong files.
Is there any other way I could rebuild release? Even manually?

Rescening without SRR by :-] (guest), 25 Dec 2019 13:16
XXXX (guest) 30 Nov 2019 02:19
in discussion General discussion / Other » Sub Files

So, just to simplify this for the next person…

Have the subs.srr .idx and .sub files all in the same folder as pyrescene.

Extract the .srr from the subs.srr
C:\Tools\pyReScene>srr -x dmd-sentinel-subs.srr

Rebuild the rar with the extracted srr
C:\Tools\pyReScene>srr -z C:\Tools\PyReScene\RAR -t C:\Tools\PyReScene\Temp dmd-sentinel.srr

Repack the rar you just created and the idx file using the subs.srr
C:\Tools\pyReScene>srr -z C:\Tools\PyReScene\RAR -t C:\Tools\PyReScene\Temp dmd-sentinel-subs.srr

by XXXX (guest), 30 Nov 2019 02:19
XXXX (guest) 29 Nov 2019 23:34
in discussion General discussion / Other » Sub Files

It worked! I missed a couple steps. Extracting an .srr file from the -subs.srr then reconstructing that rar before repacking the subs rar.

C:\Tools\pyReScene>srr -x dmd-sentinel-subs.srr
dmd-sentinel.srr: extracted.
languages.diz: extracted.

C:\Tools\pyReScene>srr -z C:\Tools\PyReScene\RAR -t C:\Tools\PyReScene\Temp dmd-sentinel.srr
SRR file created with pyReScene Auto 0.6.
Re-creating RAR file: dmd-sentinel.rar
Trying to rebuild compressed file dmd-sentinel.sub.
Grabbing large enough data piece size for testing.
Trying 2012-06-09 4.20.
Trying 2006-08-05 3.60.
Trying 2004-09-08 3.40.
Good RAR version detected: 2004-09-08 3.40
C:\Tools\PyReScene\RAR\2004-09-08_rar340.exe a -m5 -mdG -s- -ds -vn -o+ -ep -idcd C:\Tools\PyReScene\Temp\SRR-kc5vvlzt\pyReScene_compressed.rar C:\Tools\pyReScene\dmd-sentinel.sub
Compressing dmd-sentinel.sub…

RAR 3.40 Copyright (c) 1993-2004 Alexander Roshal 8 Sep 2004
Shareware version Type RAR -? for help

Evaluation copy. Please register.

Creating archive C:\Tools\PyReScene\Temp\SRR-kc5vvlzt\pyReScene_compressed.rar

Adding C:\Tools\pyReScene\dmd-sentinel.sub OK
Done

by XXXX (guest), 29 Nov 2019 23:34
XXXX (guest) 29 Nov 2019 22:01
in discussion General discussion / Other » Sub Files

C:\Tools\pyReScene>srr -z C:\Tools\PyReScene\RAR -t C:\Tools\PyReScene\Temp The.Sentinel.DVDRip.XviD-DiAMOND.srr
SRR file created with ReScene .NET 1.2.
Re-creating stored file: dmd-sentinel.nfo
Re-creating stored file: Sample/dmd-sentinel-sample.srs
Re-creating stored file: Subs/dmd-sentinel-subs.srr
Re-creating stored file: Subs/dmd-sentinel-subs.sfv
Re-creating stored file: dmd-sentinel.sfv
Re-creating RAR file: dmd-sentinel.rar
Re-creating RAR file: dmd-sentinel.r00
Re-creating RAR file: dmd-sentinel.r01
Re-creating RAR file: dmd-sentinel.r02
Re-creating RAR file: dmd-sentinel.r03
Re-creating RAR file: dmd-sentinel.r04
Re-creating RAR file: dmd-sentinel.r05
Re-creating RAR file: dmd-sentinel.r06
Re-creating RAR file: dmd-sentinel.r07
Re-creating RAR file: dmd-sentinel.r08
Re-creating RAR file: dmd-sentinel.r09
Re-creating RAR file: dmd-sentinel.r10
Re-creating RAR file: dmd-sentinel.r11
Re-creating RAR file: dmd-sentinel.r12
Re-creating RAR file: dmd-sentinel.r13
Re-creating RAR file: dmd-sentinel.r14
Re-creating RAR file: dmd-sentinel.r15
Re-creating RAR file: dmd-sentinel.r16
Re-creating RAR file: dmd-sentinel.r17
Re-creating RAR file: dmd-sentinel.r18
Re-creating RAR file: dmd-sentinel.r19
Re-creating RAR file: dmd-sentinel.r20
Re-creating RAR file: dmd-sentinel.r21
Re-creating RAR file: dmd-sentinel.r22
Re-creating RAR file: dmd-sentinel.r23
Re-creating RAR file: dmd-sentinel.r24
Re-creating RAR file: dmd-sentinel.r25
Re-creating RAR file: dmd-sentinel.r26
Re-creating RAR file: dmd-sentinel.r27
Re-creating RAR file: dmd-sentinel.r28
Re-creating RAR file: dmd-sentinel.r29
Re-creating RAR file: dmd-sentinel.r30
Re-creating RAR file: dmd-sentinel.r31
Re-creating RAR file: dmd-sentinel.r32
Re-creating RAR file: dmd-sentinel.r33
Re-creating RAR file: dmd-sentinel.r34
Re-creating RAR file: dmd-sentinel.r35
Re-creating RAR file: dmd-sentinel.r36
Re-creating RAR file: dmd-sentinel.r37
Re-creating RAR file: dmd-sentinel.r38
Re-creating RAR file: dmd-sentinel.r39
Re-creating RAR file: dmd-sentinel.r40
Re-creating RAR file: dmd-sentinel.r41
Re-creating RAR file: dmd-sentinel.r42
Re-creating RAR file: dmd-sentinel.r43
Re-creating RAR file: dmd-sentinel.r44
Re-creating RAR file: dmd-sentinel.r45
Re-creating RAR file: dmd-sentinel.r46
Re-creating RAR file: dmd-sentinel.r47
Re-creating RAR file: dmd-sentinel.r48

C:\Tools\pyReScene>srr -z C:\Tools\PyReScene\RAR -t C:\Tools\PyReScene\Temp dmd-sentinel-subs.srr
Traceback (most recent call last):
File "F:\pyReScene\rescene\srr.py", line 602, in main
File "F:\pyReScene\rescene\srr.py", line 316, in manage_srr
File "F:\pyReScene\rescene\main.py", line 1317, in reconstruct
File "F:\pyReScene\rescene\main.py", line 1468, in _locate_file
rescene.main.InvalidFileSize: Data file is not the correct size: C:\Tools\pyReScene\dmd-sentinel.rar.
Found: 15000000 bytes.
Expected: 1838262 bytes.

Unexpected Error: Data file is not the correct size: C:\Tools\pyReScene\dmd-sentinel.rar.
Found: 15000000 bytes.
Expected: 1838262 bytes.
SRR file created with pyReScene Auto 0.6.
Re-creating stored file: dmd-sentinel.srr
Re-creating stored file: languages.diz
Re-creating RAR file: dmd-sentinel-subs.rar

Ok, I can't figure out what I'm doing wrong. This is as close as I got. It recreated a -subs.rar file, it looks like there's an idx and rar file inside it and the idx does seem to be there but the rar is empty.

by XXXX (guest), 29 Nov 2019 22:01

I think it can't handle one of the newer rar.exe files. By default it started to user rar5 instead of rar4.

A private tracker user has just done the work to figure out which WinRAR 5.x versions are needed for pyrescene/srrGUI, testing for those which have duplicate outputs. Since somebody else did the same for the 2.x through 4.x previously, we now have the complete set of WinRAR versions needed without having any dupe entries. So it's possible to now upload a complete working directory of pyrescene/srrGUI instead of needing to download a bunch of separate files, needing to preprardir the WinRAR executables and manually cull unneeded versions.

Here is my directory:
https://www.filehosting.org/file/details/828797/srrGUI.zip

For anyone who wants to make their own, the winRAR versions needed are:

1996-09-02_rar200
1997-09-16_rar202
1999-01-15_rar250
1999-08-23_rar260b3
1999-09-21_rar260b5
1999-09-29_rar260b6
1999-10-14_rar260b8
2000-02-23_rar270b1
2000-05-11_rar270
2001-09-07_rar290
2002-01-18_rar300b1
2002-05-14_rar300
2003-05-15_rar320
2004-01-22_rar330
2004-09-08_rar340
2006-08-05_rar360
2012-06-09_rar420
2013-04-30_rar500b1
2013-12-01_rar501
2016-08-15_rar540

(I don't know who to contact to get this uploaded to the site)

mp3toolkit (guest) 27 Sep 2019 18:01
in discussion General discussion / Other » Looking for the source code of MP3dirs.exe

https://github.com/mp3toolkit/MP3Toolkit/tree/master/MP3%20Release%20Toolkit

Thats the base im still using for my own needs. Could be that the "renamed finder" in this version is not working anymore.
Feel free to do whatever with it. if you are into a similar direction, i might find some motivation again.
careful: as im no programer at all - ugly & dirty "code"

by mp3toolkit (guest), 27 Sep 2019 18:01

I tried to reconstruct several games both with cmd line pysrr and srrGUI 0.7 but I'm getting RAR5 not supported (exit code 99) whatever game I try.

Some examples:
Cloudbuilt-CODEX
The_Legend_of_Korra-FLT
ONI.2nd.EDITION-ADiSO

Any help would be appreciated, thanks.

Getting RAR5 not supported whatever I try to reconstruct by Zavijava (guest), 25 Aug 2019 05:36

CRC is used in SFV and RAR files. It's part of the file format hence impossible to replace.

SRS files also use a CRC to verify reconstruction. The file formats themselves might include other checksums.

A sha1 is used to detect SRR collisions, but a match will be handled as an exact duplicate and thrown away.

As per your link:

the MD5 and SHA1 algorithms remain acceptable for integrity verification and file identification applications

Which means the hashed user passwords need a better algorithm like Argon2.

RAR5 uses BLAKE2sp.

Re: hash collisions crc srrdb by GfyGfy, 23 Jul 2019 20:56
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